![]() Others are more roulette wheel choices that have random results every time so you never know really what a good choice is. Some are caves to sleep or gain XP and items. ![]() Spread across the randomly generated mountains are a variety of events too. ![]() As you plot your moves around the hexagonal spaces, terrain also puts a spin on things too as ice is more dangerous than rock and may spring random issues. Managing all these stats is a juggling act of eeking things out. Lastly, when you ascend above 6000ft, oxygen starts to reduce in the Death Zone. Next up is sanity which goes down as you have traumatic events take place. Drop too low and you start to lose HP and gain status ailments. Body temperature is next and is affected by weather and day/night cycles. Energy will be what you constantly monitor as every move consumes some. Your overall HP – which when it hits zero is game over – is your overarching worry. Each character has five stats you need to manage as you climb up the mountains. I found the adventure climber the easiest to get to grips with as he comes with tents to sleep in during a bind. With all the UI off – the game looks absolutely beautiful.Īt the start of each game you pick from three climbers and each has different skills and inventories. It seems like a simple and slow start as you attempt to ascend three mountains back to back but it’s the cumulative impact of your efforts that makes the game so engrossing. It’s a rougelike where you can take as long as you want to plan out your decisions and every move has random consequences. Exploration: Secret rooms, hidden passages, charming landscapes.Insurmountable is the definition of a gaming slow burn.Opt for the path that suits your current build, your play style, or just your mood. Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. ![]()
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